﻿using System;
using System.Collections.Generic;
using System.Text;

namespace designmodule.behavioralmodule.Command
{
    class Main
    {
        void main()
        {
            var r = new Receiver();
            var c = new ConcreteCommand(r);
            var i = new Invoker();
            i.SetCommand(c);
            i.ExecuteCommand();
        }
    }
}
